
Immortality Factory
You were a fledgling apprentice under one of the most powerful wizards in the realm.
Then you got kicked out for your interests in the forbidden magics of immortality. Now you are on your own, shunned by the magical community.
You then traveled far and wide until you reached the cursed valley where magics flow strong and the air is infused with cursed knowledge, your only possessions a couple gold coins and a recipe book.
Here you should be able to craft enough basic components to get started on your magical journey.
ALTHOUGH YOU CAN PLAY IT ONLINE,
I STILL RECOMMEND STRONGLY THAT YOU DOWNLOAD THE GAME.
OTHERWISE YOU MIGHT EXPERIENCE LAG IN THE LATER STAGES.
BEWARE, THE SAFE FILE FROM YOUR BROWSER DOES NOT AUTOMATICALLY TRANSFER TO THE WINDOWS .EXE.
Heavily inspired by Factory, The Alterhistorian's Conquest and multiple other Incrementals.
Language: English
Duration: 4-6 hours
Controls: Mouse & Keyboard (optional)
I am regularly making all types of games.
If you want to be involved in the development processes, talk about my games with other fans or get notified whenever I release another game, visit the official Discord:
https://discord.gg/r9kC68u
Updated | 4 days ago |
Published | 7 days ago |
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 4.5 out of 5 stars (37 total ratings) |
Author | KorbohneD |
Genre | Simulation |
Made with | GameMaker |
Tags | Automation, Clicker, Economy, Idle, Incremental, Management, Mouse only, Pixel Art, Sandbox, upgrades |
Average session | A few hours |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Click download now to get access to the following files:
Development log
- Emergency Patch v1.34 days ago
- Second Release Patch v1.24 days ago
- Quick and Dirty Release Patch v1.15 days ago
Comments
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THE FACTORY MUST GROW!
Great game, here's a productive comment of my experience of your game, along with some suggestions...
(For what it's worth, I'm a game developer too):
My Experience:
What's good?
What's not so good?
What are some bugs?
What are some suggestions?
Is that image your factory?
dark mode pls
Well. I kinda in progress. Right now I maded everything important modular and possible to expand indefinetly. Maybe there will be problem with speed of item transfer, but it goes very nicely right now
I really like automation game, and this one gave me everything I wanted. It just becomes hard to manage item flow during the game. And also I did not found shortcut to move the camera, it can help to manage the view and everything.
I think the game needs a better way to handle overflows. With so many interconnected systems its way too hard to perfectly balance the outputs.
Dude i need a other Font in the Settings for us that cant read Minecraft.
game gets confusing to me when so many upgrades are going on
I feel like moving a machine when it has resources in it shouldn't destroy the items?
one of the better games i have played in a long time. its really well made, and unlike all the new AAA games, is almost a dot in file size. i really recommend playing it
must increase production
It's beautiful
how do you manage that??? my factory is like a quarter the size and is already getting overcrowded...
Immortality sells for 1 copper coin, neat!
I cleared the (1)-ending.
This is possibly one of the most addicting games I have played in a LONG time. It scratched that Factorio and incremental itch really well.
I only have 2 main issues.
1: I suffer from Dyslexia, although it is a mild case, I still struggled to read some of the words and lettering in the game. This is not a fault of you! But maybe have an option to change the font to an easier to read one in the future.
2: Please add a Dark mode lol. I know the story is you have you own endless WHITE void, but please add an option for dark mode if you can. This is again, not your fault, but my stupid ass staring at the screen for almost 5 hours. My eyes hurt hahaha
Other than that, honestly this is a phenomenal game. If you ever plan to expand the idea, I'm 100% playing it again.
'Night mode' on windows is a life saver, I have it set to about 85% and it really takes the edge off
Yeah, needs a lot of QoL, seems fun enough and will probably come back to finish it
Real fullscreen would be nice, getting rid of obsolete buildings etc, bastard to adjust a design as you go on - halfway through the market arc and trying to boost crystal deharmonisers has me moving about 200 buildings and juggling resources so there's not a huge downtime in production while doing so
It would be nice if once you unlock the Subdimensional Market it showed the Copper Coin value of items in the Resources tab.
Love it! I like this kind of games and it was well-made.
I see a lot of suggestions in comments but everything was fine for me, even the text that looked small and hard to read at first.
Well... There is one function that lacked a bit and I could only achieve at the cost of a part of production: something that throw away a ressource like the abyssal door does, but only when it's full. Putting a splitter and an abyssal door do that but 50% of the production is lost as the splitter alternate. I added another splitter and a merger to make it 25% loss.
Also I think to be able to move the machine without breaking all the connections would be nice, so you can move without destroying all that you connected.
Once splitters and mergers only cost 1 plate you can kind of go mental with them, take it down to 12% if you want (1/8), if you need to get rid of less than that, just add a buffer and come back to it now and then
Buffer storage is definitely your friend with this crude setup
Gameplay and Critique ;)
I'm close to completing the game. I love it! The UI is fine. I guess the menu could stay open, so I can plop down five mergers a bit quicker, but it's just one extra click so it's okay this way too.
I LOVE the clutter! In Factorio I feel bad for not cleaning things up. But here? It's all temporary! I needed a hundred of thing X for a research. But it's done and from now it's garbage. It may become useful later, so I'm not dismantling the pipeline, but just leave it there. Oh, an upgrade made machine X faster! This changes the correct ratio between machines, so I need to plop down a bunch of machine Y, but there's no room, so it's going to be ugly. Perfect!
Mergers and splitters are perfect. Why is there no 1-to-N? There kinda is: you can chain them in a line. By the end I learned to leave enough room for these "pylons" and leave one end open so it can be extended. Looks great!
Maybe I'm missing something about losing stuff when moving things. I can't even move them unless they are empty? And I can just drain them to a storage vault. And if I lose something anyway, well the game is fast enough. (At least by the end.)
I love how the prices of machines change too. Either it becomes much cheaper, or it becomes much more expensive. And if I have some unused machines? Just pile them up somewhere. I can't get enough of the CLUTTER! ❤
If you click on one of the ui categories that menu should stay open for you, as opposed to hovering from it over to what you want to build each time
Seems i'm nearing the end myself looking at your factory (which is a mental thing)
Prices of machines was actually a really nice and realistic change- like in real life when you have the production line up and 'research cost' is somewhat eliminated, things become cheaper to make and get more of
So yeah it was nice to see things getting cheaper as you need more of them (dozens and dozens of storage crates)
Great game! I do have some suggestions though. . .
The obvious one would be being able to turn some of the structures. I can't optimize quite as well as I want without being able to turn at least the mergers and splitters. And sometimes the progression is a little annoying and forces me to tear down my whole factory because I'm not far enough in the tech tree to just buy more structures and set up a few more mana crystal lines.
Lastly, people have said this before, but to reduce clutter I would like to store buildings I'm not using. It could be a mid-game research and just puts a counter next to the name of the building on the build tab that shows how many you have stored I think.
I had a lot of fun! I lost my subdimensional market at around Y=-40,000 and had to edit my save data to get it back, but that was the only major issue I ran into.
If anyone else gets lost: just refresh the game! Do not place anything down; you may never find it again. Refreshing should return you back to the start.
Uh...what... what where you doing at -40,000y? o-O
I got very very lost while looking for the edge of the map, so I started trying to find my factory haha. I thought I would eventually hit a wall and could then search in a pattern. I started leaving a trail of every machine I could afford like bread crumbs to help keep my bearings.
Turns out, I could have refreshed the whole time! Then I tried in vain for ~40 minutes to find my subdimensional market without editing my save, and I couldn't get a second one without accessing the first. I built trails of machines in spokes around my factory, but I didn't get beyond roughly Y=10,000 before giving up. I ended up taking a few zeroes off the coordinates and found it pretty easily. Totally my fault, but it was almost impossible to recover from that mistake without editing my save or resetting.
Phenomenal game !! Is there currently a way to delete machines ?
Sorry, right now there are no ways to delete a machine. You can still move it around though!
Cool game, but I think it needs blueprints like any good factory game. Rebuilding your factory manually after each upgrade gets more and more tiring as you get more machines…
Super fun, very much enjoying it. I ran into a game-crashing bug though: when putting in the final mana gem for expanded storage research, the screen goes black and nothing happens. Here's a screenshot of my factory set up. I'm on Chrome.
Very sorry for that! Already released the v1.3 emergency patch, just reload the page to activate, fixes the bug! Again, sorry the inconvenience. (¬_¬;)
Not a problem! Awesome turn-around time!
1. Good game
2. But, I stopped playing(somewhere around flesh parts) because imo UI needs a bit of rework(based on initial release, haven't yet played after patches) - some ideas:
a) Toolbox with purchased items, so that bought but currently unused machines doesn't need to be on main area. Or maybe merged with buy screen
b) splitters/mergers - using only 2+1 connectors is simple, but it adds a lot clutter on screen and I don't think connecting those is fun part. Maybe it could be done as n+1 connectors where you chose value n by UI. when using toolbox such merger splitter could use splitter/merger points(so eg 2+1 connector cost 1 point while 3+1 costs 2 etc so that cost stays same as using n-1 2+1 entities)
c) when using toolbox you could add ability to save machine state(and load it later) which would serve as a blueprint mechanisms. Also this could be used to clear screen and start new design(load machine state)
Brutal honesty, I think the game play loop needs work. The constant destruction of resources and designs completely kills my desire to progress further. I understand the idea of tight resource management but this borders on antiplayer.
- Moving a component kills the contents, penalizing optimizations or corrections
- Component resource cost changes, forcing halting any current design work to gather new resources or just forcing you to wait for a slower build to finish which in effect prevents you from playing the game.
- The is also a lack of "make number bigger" that is typical in incrementals. Where is the stat screen that shows how much I've made and how fast I'm currently making it?
Compared to games like Shapez where setting up factories, progress doesn't destroy what you have already done. I can go back and look at early designs that met my needs in the past and compare to massive upgrades that meet new needs now.
This game is really fun but it needs something to show what's going where. Early game it's fine but later on the entire factory needs to be redone if you forget one thing.
Simple item icons would likely fix this issue entirely.
Hey! This might be due to me being on browser, but I can't start the game? It says "select research from the menu", but I don't see the menu? also, to zoom in or out, i have to scroll down or up, which is fine, but it also actually scrolls down and up, which is super annoying. Can anyone help me please?
Sorry, but if you can not see the side menu, plays wait for the patch a bit or check your scaling settings on browser or computer and return them to 100%.
Thanks and sorry!
“Machines” UI is broken. It is a long list and should support hold-down scrolling, but it treats hold-down as click.
I like the game, I think the UI needs some work though. Let the sidebar stay open when interacting with the factory! Also, a minor inaccuracy: machine descriptions will say something like "process time: 4/s" suggesting it produces 4 items per second, but it actually means it takes 4 seconds for 1 item. Remove the slash
done! : )
Has a lot of potential, not gonna say much right now cuz kinda pmo cuz I keep right clicking instead of left clicking out of habit and I lose all my precious resources in the machine :(
Hey! Just a heads up, you can buy abyssal doorways as long as you have 1 liquid curse
Just found out it happens with other things, like the disharmenizer, I only had 2 obsidian plates
Not able to move machines around (left or right click) since the last update.
Ok, thats weird. If you do a simply right click on a machine, nothing happens at all? Do you have something in hand while doing that? Also, at the absolute start you can't pick up anything, so you can't accidentaly delete the coins. It should work after the first two researches.
Nothing happens. Nothing in hand, either. This is an existing save.
Really? Thats not good. What kind of browser are you using or are you playing on windows? Can you send a screenshot to the discord or in here? Do you have a normal mouse or something special? Can you move resources or connections still?
Sorry, I restarted based on your suggestion about right-click being enabled after the second research, that does work.
I'm playing on Firefox. Normal mouse. Connections and resources still worked. Maybe the flag wasn't set from the older save, since machines were moved with left click in the previous version?
That might make sense, but other people can literally play their old saves right now, so its really weird. Like I tested multiple pcs and old save files before and everything worked? I am really stumped. Sorry for your safe loss! : /
The "Autosave" doesn't autosave; every time I open the game, I have to restart.
What browser are you using?
You may need to "enable 3rd party cookies" in page setting
I would love to see a different font. 3x4 pixels for most characters is too little. There are cool alternatives that emulate SNES fonts, which look great in pixel arts games.
1. Game's great
2. Fullscreen doesn't work properly - you fullscreen the <html> and that makes canvas still be 1920x1080, have paddings, etc. Also I don't see how to fullscreen exe, F4/F11/Alt+Enter dont work
3. Please make selling coins be instant and have 100% return.
4. Please make ability to "sell" buildings - make them return to Machines tab if you drop them into tabs. Then they'll be free when you try to build them again. Map is infinite so it'll only fix UX of moving and having to search if you have some splitters on the map
5. Please make tabs open oh mouseover rather then click, that'll be better UX
I think tabs should be togglable, it gets really annoying having to open the tab multiple times whenever I want to build something.
(Also are you the person from discord who made a minimap mod for Sandustry?)
"Please select a research from the menu." How?? There. is. no. menu.
I have clicked on the coin, and clicked on the indicated slot. The coin is inserted. But what am I supposed to do *now*?
I have tried removing the coin. I have tried combining everything. Nothing ever works.
The menu is on the right of the screen, a black strip, for me it was hidden because my monitor was so small. if you zoom out on the website you’ll be able to see it.
i dont think it pops up on fullscreen
Sorry, but if you can not see the side menu, plays wait for the patch a bit or check your scaling settings on browser or computer and return them to 100%.
Thanks and sorry!
i don't understand what i need to do to progress, i stuck. like after i put the firt 4 coin in the machine, i cant do anythnig else !
Use the remaining coins by clicking on them, then click on the first machine to buy witht he coin in hand.
Sorry for this being so obtuse, it will be changed in the first page.
Is there any chance of a font setting? This one's difficult to read, I find.
This is super fun. Please continue expanding this, I really enjoyed myself while I was playing it. I got up to the point where I was selling things, but I stopped there because it started to get tedious disassembling the factory to optimize it for the new lines of production I needed. It'd be nice if around that time, something to simplify or further automate things was unlocked, like a blueprinting feature or the ability to sell/outsource the existing factory and start from scratch. Something like that.
Now THIS is my kind of factory game! The UI could use some work (The wires snapping whenever you move a unit gets annoying), but I love how the resources aren't just tied to the map and the wires are instant, you can set your factory up anywhere you want and not have to worry about perfecting the belt spaghetti that you get in other games!
Thank you very much! I am currently lookinto fixing that. : D
is the air pump not supposed to be bought? its just greyd out i cant pick it :(
you need to click on a coin and with it in hand click on the machine slot in the menu.
it look like that dosent work for me
oh wait ! i understand now, that was not really intuitive
I like it so far but would you be able to make it so the machine menu stops collapsing while I'm moving items to it?