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Pretty good game, 4/5

I played it on Windows 10, Opera Browser

My issues will probably echo with the people in the comments already, but here we go from worst to not so bad:

1. Lag, this game needs some optimization

2.No bigger zoom

3.No blueprints

4.Buildings should be available in like a backpack or something, a lot of time in the game is wasted moving back and forth between your building storage space and where you want to build, exasperated by lack of bigger zoom

5.No building rotation

6. Clogging, this might be a skill issue, but in my opinion the machines shouldn't stop working if there is something left in the output, it should just overwrite whatever was there.

7.The ability to move progress between the browser and the installed version.

the author is not kidding about lag.

Superb game. I recommend a distributor that attempts to send input to each output in succession. Would allow for a storage overflow device. Extras that don't fit in storage are deleted / sold.

this is the most satisfying game i've played in a long time and it's free.

i am compelled to leave a 5 star rating.

seemed to work better as standalone over html5.

i can see how connections is preferable to treadmills/pipes in a small scale project like this. 

having to experiment to find selling prices was fine.




areas that could use work:

further zoom control. at least 4x what you have now

recycling old buildings

separate button that disconnects connections rather than having them disconnect on the move-button

remove single storage, let items just sit on ground

right clicking with resource in hand should drop the item to nearest available space instead of destroying it

picking up buildings with right click ought to drop items instead of destroying them

ability to buy multiple buildings at once or a hotkey (did i miss this?)

early clarity on splitter priority 

rotating big splitters and mergers seems pretty important

group select

to avoid confusing new players, i'd just let them move stuff at the start. in fact,  scribble a drawing of rmb moving something on the ground.

felt like frame rate was not capped. fairly important option to have

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