Can we have an earlier tiny version of the "Big Slitter/merger"? Just 3 studs. Splitter: In > Out > Out Merger: Out > In > In ................#1 > #2 > #3
(The #2 position has higher priority than the #3 position, just like the Big versions)
This would allow us to construct overflow systems MUCH more compactly, without having to stack a LOT of merger/splitters just to get a 1/64 chance (or whatever) to go into the desired machine instead of being destroyed. ---- Alternatively (end-game item?), make the Splitter/merger block themselves be modular, so you can just "hook on" more "generic input" or "generic output" (1x1 blocks) to a "core block" and the splitters/mergers can then be both any size and any shape, with any amount of inputs & outputs (as long as they are added to the correct side of the "core block"), like: In > In > in > (Core) > Out > Out > Out > Out Maybe call it a "shift block" or something?
mergers and splitters could retain connections when moved. make it easier to re-organize without losing things.
maybe this exists later but eventually research is sort of cumbersome, it’d be cool if any resource you put in the researcher automatically researches towards whatever that resource can go into. so you can just blindly pump relevant resources into the researcher.
I simply loved it, awesome game, I don't think I'll go get the insanity research cause I already destroyed a lot of my machines to speed the process at the end lmao, but maybe one day I'll "redo it" to get insanity, I don't know...
Well it's kinda adictive I guess, but I loved it haha
Next time I play a game on itch.io I'll read the description tho, cause I thought it would be fast and I kinda left my responsibilities on the side to play so...Imma get back to work lmao
Hello, I have a problem on the browser version, I can't recalibrate the view and I end up with a very very small window : could you please help, also is there any possibility to have a save on the browser version, I play on Mac and can't download the game. But thanks to the browser version I can. And had to restart 6 or 7 times already (the size of the window stayed the same after the 3rd restart)
Right click to move items, BUT inventories gets deleted when you move it, so you need to send it to some kind of storage or consumer machine, if you want to keep the items.
A design for always prioritized storage if possible before overflowing into your preferred "item destruction" method. (it takes a while to unlock the Large Splitters & Mergers, but very worth it). ---- NOTE, if it wasn't obvious, you want the item destruction to be connected LAST on the INPUT-side, NOT the output-side, that would just constantly empty the storage.
Idea. (partially inspired by: PainBaller's comment) To make it easier to move multiple connections at the same time
On the (left?) side of the screen, there cold be temporary connection points (like 10+ points? up-gradable?), like the Big Merger/Splitters, where you could hook up several connections to (with some kind of marker icon, or a hover-preview of the machine it is connected to?), then you can move to the other side of the map, or wherever, and un-hook those connections to grab the connection-thread so you can attach it to the actual destination.
In that way, you can bring over maybe 10+ connections in one go, instead of making 10(x2) trips (back & forth) to do the same work.
------
Maybe some kind of "multi line" connection (similar to "Oxygen Not Included"s "Automation Ribbon" that can carry multiple signals in the same wire), just so it is easier to organize a "main buss" of resources across the map, without it looking like a drugged spider has been puking webs all over the place.
Fun game building or moving large ammounts of machines are difficult also not being able to remove machines is a pain
you could add a inventory where machines removed from the map go so that storing machines works with the changing costs
You could also add a copy and paste feature to make building larger structures easier Especially when going into late game mana crystal production with the hundreds of machines that need to be connected. Mana Dust also becomes a mostly useless byproduct while silica dust has too little being made.
and hitting the throughput limit on the connections.
PLEASE!!! #1: Make it possible to rotate the machines! At least the splitters & mergers! It would also be nice if they could be mirrored, so you don't HAVE to make a production chain always go that ---> way, but you can make it go back & forth.
------------
#2: It would also be nice with a hot-bar or/and inventory for machines not in use. To to remove clutter from the build-environment and easier placement of machines.
#3: It would also be nice if you could maybe shift-click on a connection, to PICK-UP the line that is connected, instead of starting a new line from that terminal. This is helpful for long cross-map spanning connections that you just want to move to another storage or machine, without having to pan back & forth across the map just to change it.
the second point you made is also something that I want.
I keep getting new machines before realizing that I already have it someplace else that is not being used, and now I suddenly have thirty or so splitters and mergers all grouped up in one spot waiting to be used.
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Can we have an earlier tiny version of the "Big Slitter/merger"?
Just 3 studs.
Splitter: In > Out > Out
Merger: Out > In > In
................#1 > #2 > #3
(The #2 position has higher priority than the #3 position, just like the Big versions)
This would allow us to construct overflow systems MUCH more compactly, without having to stack a LOT of merger/splitters just to get a 1/64 chance (or whatever) to go into the desired machine instead of being destroyed.
----
Alternatively (end-game item?), make the Splitter/merger block themselves be modular, so you can just "hook on" more "generic input" or "generic output" (1x1 blocks) to a "core block" and the splitters/mergers can then be both any size and any shape, with any amount of inputs & outputs (as long as they are added to the correct side of the "core block"), like:
In > In > in > (Core) > Out > Out > Out > Out
Maybe call it a "shift block" or something?
Am I missing something obvious? I can't seem to find more gold coins. Nothing I've made so far sells for anything other than copper and silver.
Stop taking out the silver or copper. Just sell more stuff in the same market. : D
Ha, oh that's clever and silly. I even stared at the stack and didn't make the connection. Bravo! Thanks!
Really great work, so simple yet so engaging.
Suggestions!
mergers and splitters could retain connections when moved. make it easier to re-organize without losing things.
maybe this exists later but eventually research is sort of cumbersome, it’d be cool if any resource you put in the researcher automatically researches towards whatever that resource can go into. so you can just blindly pump relevant resources into the researcher.
I simply loved it, awesome game, I don't think I'll go get the insanity research cause I already destroyed a lot of my machines to speed the process at the end lmao, but maybe one day I'll "redo it" to get insanity, I don't know...
Well it's kinda adictive I guess, but I loved it haha
Next time I play a game on itch.io I'll read the description tho, cause I thought it would be fast and I kinda left my responsibilities on the side to play so...Imma get back to work lmao
wait version for Linux
Runs great under wine. Can confirm :D
Hello, I have a problem on the browser version, I can't recalibrate the view and I end up with a very very small window : could you please help, also is there any possibility to have a save on the browser version, I play on Mac and can't download the game. But thanks to the browser version I can. And had to restart 6 or 7 times already (the size of the window stayed the same after the 3rd restart)
Sorry, I can't really support any Mac's, as I don't posess one myself. Maybe try a few different browsers?
And do you have an idea on how I can keep my game without restarting while changing my browser ?
An ability to move things on touchscreens would be nice (click-and-hold is probably the best option).
I'm kinda stuck right now, idk what I missed.
I mean, my factory is pretty much stalled 'cause I don't know how to get the mana crystals for my first Disharmonizer... 😞
Any help?
You put them in the shelves where you found those gold coins at the start of the game
just started.
q: how far in do i need to get to be able to reorganize and delete stuff in my factory?
There is no delete... (for machines)
Right click to move items, BUT inventories gets deleted when you move it, so you need to send it to some kind of storage or consumer machine, if you want to keep the items.
A design for always prioritized storage if possible before overflowing into your preferred "item destruction" method.
(it takes a while to unlock the Large Splitters & Mergers, but very worth it).
----
NOTE, if it wasn't obvious, you want the item destruction to be connected LAST on the INPUT-side, NOT the output-side, that would just constantly empty the storage.
Idea. (partially inspired by: PainBaller's comment)
To make it easier to move multiple connections at the same time
On the (left?) side of the screen, there cold be temporary connection points (like 10+ points? up-gradable?), like the Big Merger/Splitters, where you could hook up several connections to (with some kind of marker icon, or a hover-preview of the machine it is connected to?), then you can move to the other side of the map, or wherever, and un-hook those connections to grab the connection-thread so you can attach it to the actual destination.
In that way, you can bring over maybe 10+ connections in one go, instead of making 10(x2) trips (back & forth) to do the same work.
------
Maybe some kind of "multi line" connection (similar to "Oxygen Not Included"s "Automation Ribbon" that can carry multiple signals in the same wire), just so it is easier to organize a "main buss" of resources across the map, without it looking like a drugged spider has been puking webs all over the place.
If anyone have suggestions for other games with "multi frequency cables",
please post those suggestions here, for inspiration.
Fun game
building or moving large ammounts of machines are difficult
also not being able to remove machines is a pain
you could add a inventory where machines removed from the map go so that storing machines works with the changing costs
You could also add a copy and paste feature to make building larger structures easier
Especially when going into late game mana crystal production with the hundreds of machines that need to be connected. Mana Dust also becomes a mostly useless byproduct while silica dust has too little being made.
and hitting the throughput limit on the connections.
As an FYI, the keyboard shortcuts are problematic for Dvorak users because they use the letter versus the scancode of the physical key. You almost certainly want KeyboardEvent.code which works in most modern browsers https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/code#browser_comp...
I second the request to ditch the terrible font
PLEASE!!!
#1: Make it possible to rotate the machines!
At least the splitters & mergers!
It would also be nice if they could be mirrored, so you don't HAVE to make a production chain always go that ---> way, but you can make it go back & forth.
------------
#2: It would also be nice with a hot-bar or/and inventory for machines not in use.
To to remove clutter from the build-environment and easier placement of machines.
#3: It would also be nice if you could maybe shift-click on a connection, to PICK-UP the line that is connected, instead of starting a new line from that terminal.
This is helpful for long cross-map spanning connections that you just want to move to another storage or machine, without having to pan back & forth across the map just to change it.
the second point you made is also something that I want.
I keep getting new machines before realizing that I already have it someplace else that is not being used, and now I suddenly have thirty or so splitters and mergers all grouped up in one spot waiting to be used.