It didnt take 4-6 hours. This took me about 3 days. I really liked the game, I wish you had a pipe module to keep wires really neat. If it were just 1 input and 1 output that would be great.
Another wishlist item would be a 3 input merger.
3rd, an upgrade that would make make splitters and mergers rotate priority between both outputs. if you had long chains of splitters or mergers, the top slot would take priority and could cause clogged chains down the line.
It was a really fun game, I liked that it had a realistic ending unlike other factory games.
I curse you! I've spent HOURS and HOURS on this game!
I worked up to the phylactery, then back down, then back up to increase how fast I could get it. I'm running 40 disharmonizers on air pumps full time. 30 go to gems 10 go purely to silica, the extra resources are all going to markets so hardly anything ever gets voided through abyssal doors.
I make one phylactery every 15 minutes, most of the waiting is silica powder and to solve this I need another 30-40 disharmonizers just for the powder which I will definitely do.
Improvements I would like, mostly as endgame content: -Blueprints as somebody said before (including connections) -Mass move, I manually moved around SO MANY splitters/mergers (again including connections) -Mass place/shift place so you don't have to go back and forth -Pick up or delete machines -Bigger splitter/mergers, with more ports, both in and out, this way more items can pass in a single tick (relevant) with big builds -Overflow management, I made the thing where 1/128 of the items get sent to market until it is full but that takes up so much space and makes it really messy. -Increase max zoom (zoom out) -Selling price of items, once you have markets -A way to move progress to windows version from browser. I went too far for my browser to handle before switching to windows.
Thanks for wasting my time <3 I haven't spent this much time on a game in a long time.
In browser it was terrible, as soon as I jumped over to windows version it was a lot better, then I doubled the size again and now it's back to 4-5 seconds for all 2s machines.
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It didnt take 4-6 hours. This took me about 3 days. I really liked the game, I wish you had a pipe module to keep wires really neat. If it were just 1 input and 1 output that would be great.
Another wishlist item would be a 3 input merger.
3rd, an upgrade that would make make splitters and mergers rotate priority between both outputs. if you had long chains of splitters or mergers, the top slot would take priority and could cause clogged chains down the line.
It was a really fun game, I liked that it had a realistic ending unlike other factory games.
I made an account just to comment on this game.

I curse you! I've spent HOURS and HOURS on this game!
I worked up to the phylactery, then back down, then back up to increase how fast I could get it.
I'm running 40 disharmonizers on air pumps full time. 30 go to gems 10 go purely to silica, the extra resources are all going to markets so hardly anything ever gets voided through abyssal doors.
I make one phylactery every 15 minutes, most of the waiting is silica powder and to solve this I need another 30-40 disharmonizers just for the powder which I will definitely do.
Improvements I would like, mostly as endgame content:
-Blueprints as somebody said before (including connections)
-Mass move, I manually moved around SO MANY splitters/mergers (again including connections)
-Mass place/shift place so you don't have to go back and forth
-Pick up or delete machines
-Bigger splitter/mergers, with more ports, both in and out, this way more items can pass in a single tick (relevant) with big builds
-Overflow management, I made the thing where 1/128 of the items get sent to market until it is full but that takes up so much space and makes it really messy.
-Increase max zoom (zoom out)
-Selling price of items, once you have markets
-A way to move progress to windows version from browser. I went too far for my browser to handle before switching to windows.
Thanks for wasting my time <3 I haven't spent this much time on a game in a long time.
How is the lag in your factory? I havent timed how long it takes for 1 phylactery, but 2sec buildings are actually running 8sec because of lag for me.
In browser it was terrible, as soon as I jumped over to windows version it was a lot better, then I doubled the size again and now it's back to 4-5 seconds for all 2s machines.