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(+1)

It didnt take 4-6 hours. This took me about 3 days. I really liked the game, I wish you had a pipe module to keep wires really neat. If it were just 1 input and 1 output that would be great.

Another wishlist item would be a 3 input merger.

3rd, an upgrade that would make make splitters and mergers rotate priority between both outputs. if you had long chains of splitters or mergers, the top slot would take priority and could cause clogged chains down the line.

It was a really fun game, I liked that it had a realistic ending unlike other factory games.

(+2)

 I made an account just to comment on this game.

I curse you! I've spent HOURS and HOURS on this game!

I worked up to the phylactery, then back down, then back up to increase how fast I could get it.
I'm running 40 disharmonizers on air pumps full time. 30 go to gems 10 go purely to silica, the extra resources are all going to markets so hardly anything ever gets voided through abyssal doors.

I make one phylactery every 15 minutes, most of the waiting is silica powder and to solve this I need another 30-40 disharmonizers just for the powder which I will definitely do. 


Improvements I would like, mostly as endgame content:
-Blueprints as somebody said before (including connections)
-Mass move, I manually moved around SO MANY splitters/mergers (again including connections)
-Mass place/shift place so you don't have to go back and forth
-Pick up or delete machines
-Bigger splitter/mergers, with more ports, both in and out, this way more items can pass in a single tick (relevant) with big builds
-Overflow management, I made the thing where 1/128 of the items get sent to market until it is full but that takes up so much space and makes it really messy.
-Increase max zoom (zoom out)
-Selling price of items, once you have markets
-A way to move progress to windows version from browser. I went too far for my browser to handle before switching to windows.

Thanks for wasting my time <3 I haven't spent this much time on a game in a long time.

How is the lag in your factory? I havent timed how long it takes for 1 phylactery, but 2sec buildings are actually running 8sec because of lag for me.

In browser it was terrible, as soon as I jumped over to windows version it was a lot better, then I doubled the size again and now it's back to 4-5 seconds for all 2s machines.

(+2)

I like it but its bad for my peewee brain when I have to scale up and reorganize all my wires

(+1)

Selling price of every item in the game image

Tip: Blood and weak gems from excess resources are probably the best to make coins. Other recipes are either unprofitable or too tedious to setup

Had to quit playing. The save system is bugged. I keep losing 15-20 minutes of progress whenever I load into the game. I kept hitting the save button 2-3 times but it doesn't matter.

What kind of operating system are you using and I guess you play in browser, right? I don't really support browser save files, but if you play on windows, you can send me the save file and I'll take a look.

Windows 11 and Edge browser....it's a work computer. No worries.

(+2)

I like it


(1 edit)

After playing for a while I noticed a few big issues:

  1. You need to rebuild and scale your factory a lot, but the game doesn’t provide you any tools to do it quick. The obvious solution would be blueprints, which would allow to copy and paste your designs. One way to implement it would be having inventory to store owned machines. This would also allow to deconstruct unused machines instead of having to move them somewhere.
  2. You need to destroy excess resources, but you can’t set input/output priorities for mergeres/splitters. This leads to destroying either too much or not enough items most of the time.
  3. Mergers and splitters don’t consume/spread items evenly for each of it’s 2 inputs/outputs. This leads to entire factory working unevenly and eventually it can stop working completely. (Edit: The issue is only with mergers. Splitters DO spread items evenly, but mergers DO NOT consume evenly. Currently mergers will only consume from a single source until it’s dry)

At this point of the game I have only 1 research left which is create Immortality to finish the game. Right now my factory stopped working because of 2nd and 3rd issues, so I would need to rebuild it again. I hope the dev fixes it and adds some QoL in next update.

(-1)

skill ish i fear <3

I tried making a bus for items with mergers and splitters, but it works super slow. From 7 sub.markets, only last 1-2 seem to work, because for some reason the game takes coins only from them, while the others are clogged.

(+3)

in terms of 2,there is an in game solution:

This set up operates differently under different conditions:

- if both output are empty: then the top will take 98.5% of the items while the lower only takes 1.5%

- if  the top is blocked, then the out will take the full 100%

This is similar to the priority splitters that you wanted just with a little leakage

You can sacrifice more leakage for less space by including less columns.

I didn't uses this exact design but similar principle in many places in my factory with often a 1:7 ratio instead of 1:63 ratio and it worked pretty well.

Quite smart indeed

(+1)

Its super fun.

energized spark costing 1 red coin seems unfair, I really wish there was a resource price in the description so I don't have to waste time guessing what's better to void and what put into the market, and what to stagger.

Great game overall though, minor issues make you fall out of the immersion though

This game is addictive lol

I am very very very like game,But i need chinese,please!!!!!!

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