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(+1)

I like it but its bad for my peewee brain when I have to scale up and reorganize all my wires

(+1)

Selling price of every item in the game image

Tip: Blood and weak gems from excess resources are probably the best to make coins. Other recipes are either unprofitable or too tedious to setup

Had to quit playing. The save system is bugged. I keep losing 15-20 minutes of progress whenever I load into the game. I kept hitting the save button 2-3 times but it doesn't matter.

What kind of operating system are you using and I guess you play in browser, right? I don't really support browser save files, but if you play on windows, you can send me the save file and I'll take a look.

(+1)

I like it


(1 edit)

After playing for a while I noticed a few big issues:

  1. You need to rebuild and scale your factory a lot, but the game doesn’t provide you any tools to do it quick. The obvious solution would be blueprints, which would allow to copy and paste your designs. One way to implement it would be having inventory to store owned machines. This would also allow to deconstruct unused machines instead of having to move them somewhere.
  2. You need to destroy excess resources, but you can’t set input/output priorities for mergeres/splitters. This leads to destroying either too much or not enough items most of the time.
  3. Mergers and splitters don’t consume/spread items evenly for each of it’s 2 inputs/outputs. This leads to entire factory working unevenly and eventually it can stop working completely. (Edit: The issue is only with mergers. Splitters DO spread items evenly, but mergers DO NOT consume evenly. Currently mergers will only consume from a single source until it’s dry)

At this point of the game I have only 1 research left which is create Immortality to finish the game. Right now my factory stopped working because of 2nd and 3rd issues, so I would need to rebuild it again. I hope the dev fixes it and adds some QoL in next update.

skill ish i fear <3

I tried making a bus for items with mergers and splitters, but it works super slow. From 7 sub.markets, only last 1-2 seem to work, because for some reason the game takes coins only from them, while the others are clogged.

(+3)

in terms of 2,there is an in game solution:

This set up operates differently under different conditions:

- if both output are empty: then the top will take 98.5% of the items while the lower only takes 1.5%

- if  the top is blocked, then the out will take the full 100%

This is similar to the priority splitters that you wanted just with a little leakage

You can sacrifice more leakage for less space by including less columns.

I didn't uses this exact design but similar principle in many places in my factory with often a 1:7 ratio instead of 1:63 ratio and it worked pretty well.

Quite smart indeed

Its super fun.

energized spark costing 1 red coin seems unfair, I really wish there was a resource price in the description so I don't have to waste time guessing what's better to void and what put into the market, and what to stagger.

Great game overall though, minor issues make you fall out of the immersion though

This game is addictive lol

I am very very very like game,But i need chinese,please!!!!!!

(1 edit) (+2)

THE FACTORY MUST GROW!

Great game, here's a productive comment of my experience of your game, along with some suggestions...


(For what it's worth, I'm a game developer too):

My Experience:

  • I started playing on the HTML5 build, really liked the game, transferred my progress to the Windows version and had a great time all around. :)

What's good?

  • Your game has a really solid gameplay loop. The progression is balanced and I really like how the prices of the machines have this upside-down U curve if you were to place them on a graph.
  • The visuals are looking really clean. It's easy to differentiate the materials from their colors and the machines from their shapes.
  • It's a really good practice to make a HTML5 build of your game. Hats off to you.

What's not so good?

  • Some materials feel like they were added just to make the game longer and don't really have any use except for a single crafting recipe.
  • The background is a bit bland. This is understandable because I believe its generated on the go. Maybe you can try adding some areas with color and procedurally generating it only when a new game is started. This way, the colored areas don't change while continuing your playthrough.
  • The optimization needs some work. Here's what I found:
    • The framerate doesn't change when zooming or panning to emptier areas. This makes me think that the sprites are still loaded, even when the player is not looking at them.
    • Also, hovering over to the tabs to the right increases the framerate and hovering over the viewport (even while the area is empty and nothing is selected) decreases the framerate. This makes me think that the game is still checking for input on the viewport, even when you're not placing anything. (And maybe checking input every frame, instead of using a signal of some sorts, though I may be wrong... :)

What are some bugs?

  • There are some issues with display scaling. I believe it's the game engine's fault, as it tries to scale with the screen resolution. It's up to you, but I recommend allowing hiDPI (or your engine's equivalent) and setting the stretching mode to "expand viewport" (or your engine's equivalent). This will also make your game support widescreen resolutions. You said in a devlog that the text cannot be resized due to technical reasons. That's fine, hopefully this fixes the scaling of the sprites.
  • Sometimes the mouse clicks are ignored, especially while the framerate is low.

What are some suggestions?

  • While placing multiple instances of a machine, instead of opening the machines menu every time, maybe you can hold control to keep on placing instances of that machine. Think of it like the building placing mechanism in Age of Empires.
  • You can add a mechanism to "transfer" progress from the HTML5 version to the Windows version. I did this by copying and pasting the contents of the "save.ini" web cookie to the "save.ini" file in AppData. In the next update having a simple import/export progress tab can allow most players to do this. It would ideally copy the contents of the "save.ini" to the clipboard, so that it can be pasted and imported to the Windows version. This will also allow players to share their factories with each other. Just keep in mind that HTML5 builds on itch have some clipboard permission restrictions, that you would need to get around using javascript.

Is that image your factory?

  • Yes. This is my tiny humble factory. :)
  • To show it in whole, I had to stitch lots of screenshots.
  • It tightly covers an impressive area of almost 200x100 squares, while featuring thousands of stored materials. The save file for this factory alone is over a megabyte in size.
  • I tried to keep it extremely tidy, while labelling all crafting input materials and adding logic gates to easily deal with any materials overflowing. The material crafting progression goes from left to right and almost no materials are wasted by storing each of them in massive containers that hold around 500 materials each.
  • This is right before I started building the "Ritual Infuser", which ends the game. You did a great job with your game, so I took my sweet time growing the factory. I encourage any other player to make a bigger and more feature-full factory. Maybe a worthy-opponent will show up. :)
  • Thank you for your game, KorbohneD. I don't usually leave comments on itch, but I felt like your game truly deserves recognition and a detailed feedback comment like this. Feel free to ask any questions regarding my suggestions. :)

sweet build brother. here is a snip of my spaghetti image.png

dark mode pls

(+1)

Well. I kinda in progress. Right now I maded everything important modular and possible to expand indefinetly. Maybe there will be problem with speed of item transfer, but it goes very nicely right now

(2 edits)

I really like automation game, and this one gave me everything I wanted. It just becomes hard to manage item flow during the game. And also I did not found shortcut to move the camera, it can help to manage the view and everything.

I think the game needs a better way to handle overflows. With so many interconnected systems its way too hard to perfectly balance the outputs.

(+1)

I used slplitter on the start of the vault. So if it cant go to vault it goes to destructor. It's not perfect, if you arent overflowing it voids half of recourses, but it works.

(+1)

Dude i need a other Font in the Settings for us that cant read Minecraft.

(+1)

game gets confusing to me  when so many upgrades are going on 

(+8)

I feel like moving a machine when it has resources in it shouldn't destroy the items?

(+2)

one of the better games i have played in a long time. its really well made, and unlike all the new AAA games, is almost a dot in file size. i really recommend playing it

(+3)

must increase production

image.png

It's beautiful 

how do you manage that??? my factory is like a quarter the size and is already getting overcrowded...

(+1)

this is… a snapshot of the start of the factory. on the left i pool all the base resources into a main “silo” like a network switch. on the right is a distillery set up to process the raw resource to its 2nd form.

the ideal is that you actually want to space things out modularly and have clear objective use of space to optimize one-two process while having the additional logistic handling so u can port in or out resources easily.

Stocker+ material output -> material receive->equipment+ (secondary equipment) etc etc.

Immortality sells for 1 copper coin, neat!

I cleared the (1)-ending.

(+3)

This is possibly one of the most addicting games I have played in a LONG time. It scratched that Factorio and incremental itch really well.


I only have 2 main issues.
1: I suffer from Dyslexia, although it is a mild case, I still struggled to read some of the words and lettering in the game. This is not a fault of you! But maybe have an option to change the font to an easier to read one in the future.
2: Please add a Dark mode lol. I know the story is you have you own endless WHITE void, but please add an option for dark mode if you can. This is again, not your fault, but my stupid ass staring at the screen for almost 5 hours. My eyes hurt hahaha


Other than that, honestly this is a phenomenal game. If you ever plan to expand the idea, I'm 100% playing it again.

(+2)

'Night mode' on windows is a life saver, I have it set to about 85% and it really takes the edge off

(+2)

Yeah, needs a lot of QoL, seems fun enough and will probably come back to finish it
Real fullscreen would be nice, getting rid of obsolete buildings etc, bastard to adjust a design as you go on - halfway through the market arc and trying to boost crystal deharmonisers has me moving about 200 buildings and juggling resources so there's not a huge downtime in production while doing so

(+2)

It would be nice if once you unlock the Subdimensional Market it showed the Copper Coin value of items in the Resources tab.

(+3)

Love it! I like this kind of games and it was well-made.

I see a lot of suggestions in comments but everything was fine for me, even the text that looked small and hard to read at first.

Well... There is one function that lacked a bit and I could only achieve at the cost of a part of production: something that throw away a ressource like the abyssal door does, but only when it's full. Putting a splitter and an abyssal door do that but 50% of the production is lost as the splitter alternate. I added another splitter and a merger to make it 25% loss.

Also I think to be able to move the machine without breaking all the connections would be nice, so you can move without destroying all that you connected.

(+1)

Once splitters and mergers only cost 1 plate you can kind of go mental with them, take it down to 12% if you want (1/8), if you need to get rid of less than that, just add a buffer and come back to it now and then

Buffer storage is definitely your friend with this crude setup

Gameplay and Critique ;)

I'm close to completing the game. I love it! The UI is fine. I guess the menu could stay open, so I can plop down five mergers a bit quicker, but it's just one extra click so it's okay this way too.

I LOVE the clutter! In Factorio I feel bad for not cleaning things up. But here? It's all temporary! I needed a hundred of thing X for a research. But it's done and from now it's garbage. It may become useful later, so I'm not dismantling the pipeline, but just leave it there. Oh, an upgrade made machine X faster! This changes the correct ratio between machines, so I need to plop down a bunch of machine Y, but there's no room, so it's going to be ugly. Perfect!

Mergers and splitters are perfect. Why is there no 1-to-N? There kinda is: you can chain them in a line. By the end I learned to leave enough room for these "pylons" and leave one end open so it can be extended. Looks great!

Maybe I'm missing something about losing stuff when moving things. I can't even move them unless they are empty? And I can just drain them to a storage vault. And if I lose something anyway, well the game is fast enough. (At least by the end.)

I love how the prices of machines change too. Either it becomes much cheaper, or it becomes much more expensive. And if I have some unused machines? Just pile them up somewhere. I can't get enough of the CLUTTER! ❤

(+1)

If you click on one of the ui categories that menu should stay open for you, as opposed to hovering from it over to what you want to build each time
Seems i'm nearing the end myself looking at your factory (which is a mental thing)

Prices of machines was actually a really nice and realistic change- like in real life when you have the production line up and 'research cost' is somewhat eliminated, things become cheaper to make and get more of
So yeah it was nice to see things getting cheaper as you need more of them (dozens and dozens of storage crates)

(+3)

Great game! I do have some suggestions though. . .

The obvious one would be being able to turn some of the structures. I can't optimize quite as well as I want without being able to turn at least the mergers and splitters. And sometimes the progression is a little annoying and forces me to tear down my whole factory because I'm not far enough in the tech tree to just buy more structures and set up a few more mana crystal lines.

Lastly, people have said this before, but to reduce clutter I would like to store buildings I'm not using. It could be a mid-game research and just puts a counter next to the name of the building on the build tab that shows how many you have stored I think.

(-1)

I had a lot of fun! I lost my subdimensional market at around Y=-40,000 and had to edit my save data to get it back, but that was the only major issue I ran into.

If anyone else gets lost: just refresh the game! Do not place anything down; you may never find it again. Refreshing should return you back to the start.

(+2)

Uh...what... what where you doing at -40,000y? o-O

(+1)

I got very very lost while looking for the edge of the map, so I started trying to find my factory haha. I thought I would eventually hit a wall and could then search in a pattern. I started leaving a trail of every machine I could afford like bread crumbs to help keep my bearings.

Turns out, I could have refreshed the whole time! Then I tried in vain for ~40 minutes to find my subdimensional market without editing my save, and I couldn't get a second one without accessing the first. I built trails of machines in spokes around my factory, but I didn't get beyond roughly Y=10,000 before giving up. I ended up taking a few zeroes off the coordinates and found it pretty easily. Totally my fault, but it was almost impossible to recover from that mistake without editing my save or resetting.

Phenomenal game !! Is there currently a way to delete machines ?

Sorry, right now there are no ways to delete a machine. You can still move it around though!

(+1)

Cool game, but I think it needs blueprints like any good factory game. Rebuilding your factory manually after each upgrade gets more and more tiring as you get more machines…

Super fun, very much enjoying it. I ran into a game-crashing bug though:  when putting in the final mana gem for expanded storage research, the screen goes black and nothing happens. Here's a screenshot of my factory set up. I'm on Chrome.


(+2)

Very sorry for that! Already released the v1.3 emergency patch, just reload the page to activate, fixes the bug! Again, sorry the inconvenience. (¬_¬;)

Not a problem! Awesome turn-around time!

(+3)

1. Good game

2. But, I stopped playing(somewhere around flesh parts) because imo UI needs a bit of rework(based on initial release, haven't yet played after patches) - some ideas:
a) Toolbox with purchased items, so that bought but currently unused machines doesn't need to be on main area. Or maybe merged with buy screen

b) splitters/mergers - using only 2+1 connectors is simple, but it adds a lot clutter on screen and I don't think connecting those is fun part. Maybe it could be done as n+1 connectors where you chose value n by UI. when using toolbox such merger splitter could use splitter/merger points(so eg 2+1 connector cost 1 point while 3+1 costs 2 etc so that cost stays same as using n-1 2+1 entities)

c) when using toolbox you could add ability to save machine state(and load it later) which would serve as a blueprint mechanisms. Also this could be used to clear screen and start new design(load machine state)

(+5)

Brutal honesty, I think the game play loop needs work.  The constant destruction of resources and designs completely kills my desire to progress further.  I understand the idea of tight resource management but this borders on antiplayer.

- Moving a component kills the contents, penalizing optimizations or corrections

- Component resource cost changes, forcing halting any current design work to gather new resources or just forcing you to wait for a slower build to finish which in effect prevents you from playing the game.

- The is also a lack of "make number bigger" that is typical in incrementals.  Where is the stat screen that shows how much I've made and how fast I'm currently making it?

Compared to games like Shapez where setting up factories, progress doesn't destroy what you have already done. I can go back and look at early designs that met my needs in the past and compare to massive upgrades that meet new needs now. 

(+1)

This game is really fun but it needs something to show what's going where. Early game it's fine but later on the entire factory needs to be redone if you forget one thing.

Simple item icons would likely fix this issue entirely.

(+1)

Hey! This might be due to me being on browser, but I can't start the game? It says "select research from the menu", but I don't see the menu? also, to zoom in or out, i have to scroll down or up, which is fine, but it also actually scrolls down and up, which is super annoying. Can anyone help me please?

Sorry, but if you can not see the side menu, plays wait for the patch a bit or check your scaling settings on browser or computer and return them to 100%.

Thanks and sorry!

“Machines” UI is broken. It is a long list and should support hold-down scrolling, but it treats hold-down as click.

(+1)

I like the game, I think the UI needs some work though. Let the sidebar stay open when interacting with the factory! Also, a minor inaccuracy: machine descriptions will say something like "process time: 4/s" suggesting it produces 4 items per second, but it actually means it takes 4 seconds for 1 item. Remove the slash

done! : )

(2 edits) (-1)

Has a lot of potential, not gonna say much right now cuz kinda pmo cuz I keep right clicking instead of left clicking out of habit and I lose all my precious resources in the machine :(

Hey! Just a heads up, you can buy abyssal doorways as long as you have 1 liquid curse

Just found out it happens with other things, like the disharmenizer, I only had 2 obsidian plates

Not able to move machines around (left or right click) since the last update.

(1 edit)

Ok, thats weird. If you do a simply right click on a machine, nothing happens at all? Do you have something in hand while doing that? Also, at the absolute start you can't pick up anything, so you can't accidentaly delete the coins. It should work after the first two researches.

Nothing happens.  Nothing in hand, either.  This is an existing save.

Really? Thats not good. What kind of browser are you using or are you playing on windows? Can you send a screenshot to the discord or in here? Do you have a normal mouse or something special? Can you move resources or connections still?

(1 edit)

Sorry, I restarted based on your suggestion about right-click being enabled after the second research, that does work.


I'm playing on Firefox.  Normal mouse.  Connections and resources still worked.  Maybe the flag wasn't set from the older save, since machines were moved with left click in the previous version?

That might make sense, but other people can literally play their old saves right now, so its really weird. Like I tested multiple pcs and old save files before and everything worked? I am really stumped. Sorry for your safe loss! : /

The "Autosave" doesn't autosave; every time I open the game, I have to restart.

What browser are you using?

(+1)

You may need to "enable 3rd party cookies" in page setting

I would love to see a different font. 3x4 pixels for most characters is too little. There are cool alternatives that emulate SNES fonts, which look great in pixel arts games.

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